South Coast GT 2026
Bolt Action 3rd Ed · 1000pts · 5 Rounds · The Warp, Havant
28 Players · 7 Nations
70 Games Analysed
6–7 June 2026
01 Nation Performance
How each nation fared across all 70 games. Win rate counts a win as 1 and a draw as ½. VP/game is average victory points (3 win / 1 draw / 0 loss). Dice ± is average order dice killed minus lost — a proxy for board dominance.
Win rate by nation
Win + ½·draw, as % of games played
Average VP per game
Max 3.0 — tournament average shown dashed
02 Nation × Mission
Win rate of each nation in each mission. Deeper gold = stronger, deeper red = weaker. Cells show win% with games played beneath. Small samples (the 2–3 player nations) are noisy — read with care.
Win rate heatmap — nation × mission
R1 Area Denial · R2 Surge Forth · R3 Maximal Attrition · R4 Take & Hold · R5 Breakthrough Alley
Average VP per game by mission
All players — which missions were most decisive
03 Nation vs Nation
Head-to-head record reading row nation vs column nation. Each cell is the row nation's wins–draws–losses against the column nation, coloured by win rate. The diagonal shows how many same-nation mirror games occurred.
Head-to-head matrix
Row vs column · W–D–L from the row nation's perspective
04 Army Composition
Drawn from every submitted army list. "Order dice" is the number of activations — more dice usually means more, cheaper units. Each list is a legal 1000pt force of 1–3 Rifle Platoons plus support.
Order dice — the activation race
Order dice vs final rank
Each dot is a player · is there an activation advantage?
Average order dice by nation
Horde vs elite tendencies
Troop quality — veteran / regular / inexperienced
Experience mix by nation
Share of units at each quality grade
Experience mix by finishing third
Did the field's best lean more veteran?
What got brought — unit type prevalence
Share of players fielding each unit type
% of the 28 armies that included at least one of each type
Unit types by finishing third
Average number per army, split by Top 9 / Middle 10 / Bottom 9 finishers
Unit types by nation
Total fielded across each nation's armies (toggle to per-army average)
05 Combat Efficiency
Order dice (units) killed and lost are recorded every game. Players above the diagonal destroyed more than they lost. Aggression is rewarded, but VP — not body count — wins the event, so the two don't always agree.
Dice killed vs dice lost
Tournament totals · above the line = net positive
Net dice (killed − lost) vs final rank
Does out-killing your opponent move you up the table?
06 Form vs Finish
Each player's standing in the BABS series as of March 2026 — before this event — against where they actually finished here, making this a genuine test of pre-event form. To compare like with like, the scatter ranks the attendees by their March BABS position (the "form seed") and plots it against their South Coast finish order. On the diagonal = finished as their March form suggested; above it = over-performed here; below = under-performed. Players with no meaningful pre-event form are set aside from the scatter and correlation and listed separately in the table: one player (Mark Doherty) made his BABS debut here, and three others (Jake Evans, Neil Taylor, David Shaw) appeared in the March list but with zero series points, so are shown as “unranked” rather than given a misleading rank number.
BABS March form seed vs South Coast finish
Each dot a player · above the line = beat their pre-event form
Biggest movers
Places gained / lost vs March form seed
Schedule strength — who you faced vs where you finished
Two ways of measuring the draw. Avg opponent BABS rank is the mean March pedigree of the five opponents a player faced — lower = tougher. Unranked opponents (the zero-point players and the debutant) are counted as #175, just below the 174-player March field, so an easy draw of newcomers isn't mistaken for a hard schedule. SoS is the official strength of schedule — the sum of a player's five opponents' final placings, so lower = tougher. Both measures agree: the Swiss system pairs winners against winners, so the top finishers genuinely faced the toughest fields. Jonny Curran took the title on the lowest SoS in the event (36 — opponents finishing 2nd, 3rd, 7th, 9th and 15th).
Placing vs average opponent BABS rank
Placing vs strength of schedule
07 Army List Explorer
Every player's full submitted roster and round-by-round results. Click a card to expand. Search by name or filter by nation.
Army lists transcribed from submitted PDFs · Unit-count per list validated against stated order dice
Form vs Finish compares the BABS series standing as of March 2026 (pre-event) with South Coast placing · Results & pairings from the official South Coast GT 2026 final results · Tabletop Tommies